Service for handling player connections.
Description
Obtain this service using game:GetService("Players")
.
Events
PlayerConnected(player: Player)
Fired when a player establishes a connection to the server, before they authenticate or join the game.
PlayerAuthenticated(player: Player)
Fired when a player has been successfully authenticated.
PlayerAuthenticationFailed(player: Player)
Fired when a player's authentication attempt fails.
PlayerReadyToJoin(player: Player)
Fired when a player has loaded necessary assets and is ready to join the game.
PlayerJoined(player: Player)
Fired when a player has fully joined the game.
PlayerDisconnected(player: Player)
Fired when a player disconnects from the server.
Enumerations
enum CameraMode:
CameraMode Static
The camera is fixed in place.
CameraMode Following
The camera follows a target set via SetCameraTarget
.
CameraMode FreeFlight
The camera can be freely moved around by the client.